Affichage des articles dont le libellé est Building. Afficher tous les articles
Affichage des articles dont le libellé est Building. Afficher tous les articles
Once the client validated the project itself, he also had to validate the design and the brand identity for the booth. Kigh with C2B-concept had prepared 2 kinds of design lines and with Second Life, it was also very easy to feel the power of those two lines.The first design line was based on the association if the brand with working people. Pictures of men and women mixed with texts and slogans.
I personnaly thought the integration of human being was making the environment more friendly, and balancing the coldness of the media, but when we integrated it with a lot of images of real people around and the usual traffic that you can have in this kind of show, it really looked like a bit messy. Maybe in the future, that will be like choosing the skin of your website... you woud be able to choose to make business in the environment you like the best !
This is why the second line seemed to work much better, being just pure and dynamic lines that would really enhanced the booth, and do not raise the cognitive charge of the visitor. And honestly, that worked perfectly in second life as in real life.It would also work with the brand itself that also value other brands that are in their group, like Enteo, NetInstall etc.. Actually this design line was helping to read the text and messages that were scattered on all the walls of the booth.
The furniture were very contemporary, so not so complicate to reproduce with normals linked prims. I just included some sitting animations and scripts to adjust to SL, and added some furniture in the same idea, like the PDF displays, and there we are. We were ready to concentrate on the welcome area and integrate videos and sounds.
Creating the FrontRange booth was a lot of pleasure since I was given all the instructions thru the architects plan and some 3D projections thru jpg and pdf documents.As I told earlier, the SL booth had to be exactly the same dimensions and proportions than the real one, which meant for me to really figure correctly the heigth of the avatars so the general impression at the end would be the exactly same that in the real booth.
The first benefit of this experience was to forced me to work with coordinates which I am naturally not so fanatic. I guess this is a question of brain preferences ! I admit the exercice was really interesting and grateful, because building was going quick, and modifications were easy.When I finally designed the main structure, I could concentrate on the details and furnitures, and I used for this a super presentation in 3D, I could manipulate from anywhere to see the angles, the corners, and all the views people could have depending on where they stand or sit. I could zoom on the details and re-create exactly any objects at the exact position where they would be.

That was really fantastic and I really appreciated that Kigh helped me a lot on that because it made the work much more simpler and gave me the opportunity to concentrate on the functionnalities and interactions.
When the basic building work was done for the booth and the furnitures, Kigh and his agency started to test different creation concepts for the dressing of the booth. They finally choose to keep 2 main concepts that they would present to the client to help selling the project. I completed this by a small machimina movie that also convinced the final client that it was a really good project ! And it was definitely !!

